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* Bump lodash from 4.17.15 to 4.17.19 (#52) Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19. - [Release notes](https://github.com/lodash/lodash/releases) - [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Amruta Kawade <65217380+AmrutaKawade@users.noreply.github.com> * Bump @actions/core from 1.1.3 to 1.2.6 (#60) Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.1.3 to 1.2.6. - [Release notes](https://github.com/actions/toolkit/releases) - [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md) - [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Amruta Kawade <65217380+AmrutaKawade@users.noreply.github.com> * updating node_nodules * updated package-lock Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
34 lines
881 B
Markdown
34 lines
881 B
Markdown
# fs.realpath
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A backwards-compatible fs.realpath for Node v6 and above
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In Node v6, the JavaScript implementation of fs.realpath was replaced
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with a faster (but less resilient) native implementation. That raises
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new and platform-specific errors and cannot handle long or excessively
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symlink-looping paths.
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This module handles those cases by detecting the new errors and
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falling back to the JavaScript implementation. On versions of Node
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prior to v6, it has no effect.
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## USAGE
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```js
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var rp = require('fs.realpath')
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// async version
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rp.realpath(someLongAndLoopingPath, function (er, real) {
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// the ELOOP was handled, but it was a bit slower
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})
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// sync version
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var real = rp.realpathSync(someLongAndLoopingPath)
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// monkeypatch at your own risk!
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// This replaces the fs.realpath/fs.realpathSync builtins
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rp.monkeypatch()
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// un-do the monkeypatching
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rp.unmonkeypatch()
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```
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