Files
login/node_modules/lodash/update.js
Amruta Kawade 45b10ffd19 Adding node_modules for dependabot (#67)
* Bump lodash from 4.17.15 to 4.17.19 (#52)

Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Amruta Kawade <65217380+AmrutaKawade@users.noreply.github.com>

* Bump @actions/core from 1.1.3 to 1.2.6 (#60)

Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.1.3 to 1.2.6.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Amruta Kawade <65217380+AmrutaKawade@users.noreply.github.com>

* updating node_nodules

* updated package-lock

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-10-12 14:58:40 +05:30

36 lines
1.1 KiB
JavaScript

var baseUpdate = require('./_baseUpdate'),
castFunction = require('./_castFunction');
/**
* This method is like `_.set` except that accepts `updater` to produce the
* value to set. Use `_.updateWith` to customize `path` creation. The `updater`
* is invoked with one argument: (value).
*
* **Note:** This method mutates `object`.
*
* @static
* @memberOf _
* @since 4.6.0
* @category Object
* @param {Object} object The object to modify.
* @param {Array|string} path The path of the property to set.
* @param {Function} updater The function to produce the updated value.
* @returns {Object} Returns `object`.
* @example
*
* var object = { 'a': [{ 'b': { 'c': 3 } }] };
*
* _.update(object, 'a[0].b.c', function(n) { return n * n; });
* console.log(object.a[0].b.c);
* // => 9
*
* _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });
* console.log(object.x[0].y.z);
* // => 0
*/
function update(object, path, updater) {
return object == null ? object : baseUpdate(object, path, castFunction(updater));
}
module.exports = update;